Valorant 2.07 Update Today (April 13)- Patch Notes, Release Time, Date, Astra, Raze Changes
Valorant is i of the most popular competitive eSports title out at that place, surpassing the likes of Counter Strike Global Offensive in a brusk span of time. Anarchism Games has washed a pretty fine job of keeping the game updated with regular content updates, and there is a lot planned for the game.
Valorant is all set to receive the two.07 update which will exist adding several changes to Astra and Raze, and bringing numerous other performance improvements and bug fixes.
The patch is slated to become alive today, April thirteen. As far equally the release time of the patch is concerned, Riot Games hasn't fabricated whatsoever official annunciation but we can wait information technology pretty soon. Here are the consummate patch notes.
Valorant 2.07 Update Today (April 13)- Patch Notes, Astra, Raze Changes
AGENT UPDATES
ASTRA
Astra gets a quick boost this patch focused on removing a counterintuitive rule where her Gravity Well doesn't affect those defusing the Fasten. We want to endeavour and keep our ability interactions as consistent and like shooting fish in a barrel to larn equally possible and allow you to explore ways to leverage Agent abilities without running into unexpected walls. We recollect this update can create some interesting interactions post plant where enemies try to bait out the Gravity Well and play around its cooldown. Equally always, nosotros'll go along an center on her new post-establish impact overall.
Gravity Well
- Now pulls Agents that are defusing the Fasten
- If they are pulled out of defuse range, the defuse will be interrupted
RAZE
Raze mains have learned to wing (similar a butterfly in the sky) so far and and then fast with their Blast Packs that information technology's not uncommon to hear an explosion in the altitude and and then suddenly have an enemy Raze fly around the corner. Like to Jett's Tailwind, we're adding a audio fastened to Raze as she flies through the air that should assist you better track her motility, and requite you some heads upwards that danger might be on the fashion. Along with that, we've taken a pass on some of her ability VFX, in an endeavour to reduce how much they obscure gainsay when exploding on the battlefield.
- Audio cues added to point when she's boosted in the air from Blast Pack
- Explosion and Showstopper launching VFX updated so they are less obscuring and articulate out of the play space faster
VIPER
Afterwards digging into reports nigh Align shots not killing enemies that had taken 50 decay, we discovered a bug tied to the mode the game determines if taking damage should be lethal on decayed targets with armor at specific wellness breakpoints. We call back the bugged interaction with the Marshal was by far the about common, but nosotros'll watch how this bug set affects the recently buffed Viper'south overall power.
- Stock-still a bug when calculating if damage taken while decayed should be lethal for players with armor.
- Most noticeably, this was causing Marshal shots when the target was decayed 50 to reduce the enemy to i health instead of killing them.
QUALITY OF LIFE
- Improved experience of ping cycle selection tool; this should now feel more than predictable to use
- Zero Tripwires at present display to Observers with associated team colour
BUGS
- Fixed result where spectators and observers could sometimes come across wrong aim vectors for scoped-in sniper rifles when switching between views. The incorrect view would settle to the correct position over about one second. The right view now immediately shows.
AGENTS
- Yoru can no longer plant the Fasten after using Gatecrash while his Dimensional Shift is agile
- Fixed an unintended dome in the sky that Astra saw if she came out of Astral course while Omen is ulting
- Fixed a bug where placing Killjoy's turret next to Sage'due south Bulwark Orb would sometimes interruption it
- Cypher tin no longer place Spycam in Cyber Cage projectiles
- Fixed event where Killjoy'southward disbabled Alarmbots would chase far away targets that ran by them when it was re-enabled
- Fixed issue where Skye'south Guiding Lite appeared to go underground when thrown straight downward
COMPETITIVE
- Fixed various localization bug with the server selector and the promotion screen
- Fixed a bug that was causing the Friction match History filter to function incorrectly
- When viewing a friend's Match History, it'due south possible to get an error bulletin as the outcome of viewing as well many filters besides quickly. This limit is in place to help with performance, but should merely happen when viewing a friend's career.
SOCIAL
- Stock-still a bug where players would have to restart client to rid themselves of their competitive queue brake afterwards their brake concluded
- Fixed a bug where some players were not penalized for being AFK after a match ended during remakes
- Fixed a bug where players using a Russian keyboard were having bug with political party push to talk
- Fixed a bug where players who swapped to Thai keyboard had their vocalization chat settings reset
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Source: https://www.dualshockers.com/valorant-2-07-update-today-april-13-patch-notes-release-time-date-astra-raze-changes/
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